![]() ![]() Nightcore is a previously academically unexamined music scene, which exists entirely online and operates as a unique micro-subculture within the broader context of internet-based electronic music. The typology, which presents a discrepancy between textual and societal forms of critique, is discussed in relation to its contribution to broader evaluations of media audiences and user-generated-content. While the majority of parodies did not convey the critical commentary that their label promised, most of them did aspire to transform the meaning of the music videos. The paper offers a typology of five interpretive configurations underscoring the relationships between originals and their renditions. ![]() Focusing on representations of gender in the music industry, it probes 100 music video parodies through a qualitative textual analysis. This paper examines how YouTube videos, self-labeled by their creators as " parody ", reframe the meaning structures of copyrighted material. It also raises concerns about the legal implications of unprecedented uses of copyrighted material. The ubiquity of intertextuality in internet culture has ignited long-standing debates about the cultural significance of parody as a device of commentary and as civic speech. Nevertheless, we argue, even while in some respects Bandcamp acts more effectively as an 'alternative' than does SoundCloud, the former is also congruent economically and discursively with how platforms capitalise on the activity of self-managing, self-auditing, specialist, worker-users. By contrast, it seems that Bandcamp has been relatively stable in financial terms while being at odds with some key aspects of 'platformization', and we explore the possibility that some of the platform's apparent success may derive from how its key features makes it attractive to indie musicians and fans drawn to an independent ethos. We show that the emancipatory elements enshrined in SoundCloud's 'bottom-up' abundance are compromised by two elements that underpin the platform: the problematic 'culture of connectivity' of the social media systems to which it must remain integrally linked, and the systems of intellectual property that the firm has been increasingly compelled to enforce. We examine two 'producer-oriented' audio distribution platforms, SoundCloud and Bandcamp, that have been important repositories for the hopes of musicians, commentators and audiences that digital technologies and cultural platforms might promote democratisation of the cultural industries, and we compare their achievements and limitations in this respect. These findings are supported by interviews with Australian artists, and musical analysis of two key performances: a radio set on Australian broadcaster Triple J from November 2018 and a global grime showcase on London's Rinse FM from January 2019. ![]() ![]() As a result, radio performances-known as 'sets'-and live shows are often prioritized over recorded releases. The article also demonstrates how these artists' conceptions of legitimate practice are heavily mediated by YouTube videos of canonical UK practice, owing to their geographical dislocation from the genre's initial point of origin. These articulations are shown to be an example of 'glocal' performance practice, which is locally situated yet globally rendering. Principally, it attends to how MCs and DJs articulate a sense of belonging to both the UK and their local communities in Melbourne and Sydney, through lyrical and musical signification. This article focuses on performance practice in the East Australian grime scene and its development over time. While grounded and street-level at its outset, the form has since become global in reach. Grime music emerged at the turn of the millennium in the United Kingdom. ![]()
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![]() ![]() There are multiple endings you can go for, but just be warned that if you want the best ending, be prepared to work for it. The bosses are interesting and fun, but won't offer much of a challenge. The game is linear in the sense that you won't have to discover areas and instead move through one level to another. The gameplay consists of precise platforming and shooting enemies with various weapons you will find throughout your journey that has an interesting mechanic of collecting experience to level up your weapon. Cave Story+ has some very crisp pixel art, fantastic music, weird but adorable characters, and a vague story. The gameplay consists of precise platforming and shooting enemies with various weapons you will find throughout your I have always heard how much of a great game Cave Story is, so I decided to pick up Cave Story+ and see if it lived up to its praise and, it definitely does. ![]() I have always heard how much of a great game Cave Story is, so I decided to pick up Cave Story+ and see if it lived up to its praise and, it definitely does. I should point out that the whole original game was made by a single man A must have for Cave Story original and Metroidvania fans. But the nice box makes it well worth the $30 price tag *it is $40 for us here in Canada*. Of course, you can buy this game at a much cheaper price at Steam. The miniCD is a nice addition to the whole package. I think Nicalis did a good job with the packaging. The game box comes with a miniCD music + a manual. CV+ looks stunningly gorgeous on Nintendo Switch's screen. I did play this game first time for DSiWare and again for 3DS. CAVE STORY EASY MODE MANUALThe manual looks I'm a huge fan of Metroid 2D series. In terms of "metroidvania" Cave Story+ is rather average representative of genre, that didn't live up to my expectations. But Axiom is just far, far, far better in all aspects: story (especially story), gameplay & music. Axiom Verge is very good comparison to Cave Story+: also made by one person, also 8bit metroidvania. ![]() The best would be to compare this game to other of the like. Graphics is OK - given what sort of game it is. It's just constant feeling like if author made all of this without deeper idea. Not that I have something to this crazy story. In terms of story it's very immature (in terms of "script", not 18+stuff of course). Truth to be told, if not by music, perhaps it would score 5 or even 6/10. Please, just compare to Octopath Traveler to see what does it really mean good music in video game before using that term. Great music? Maybe I got different version of this game? It's just set of very dull 8bit clicks. The worst for me is that just hi scores motivated me to buy this game. Truth to be told, I really don't understand high notes for this game. I really don't understand high notes for this game. (Though I have to agree that the hard mode is ridiculously difficult and I would not recommend it whatsoever, but that still doesn't stop this game from being a true masterpiece) … Expand But in my opinion, this video game is perfect for all ages. This game is a classic in my eyes, some people may say it's too short and some people may say it's too hard when your trying to get the best ending. This video game was made out of compassion as the creator spent over 5 years making it in this spare time, and boy does all that time and effort really show. I have gotten both endings for this game in normal mode so I'm pretty sure I have enough experience to write this review. This game is a classic in my eyes, some people may I've played this game for an incredibly long amount of time. I've played this game for an incredibly long amount of time. ![]() |
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